﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using GameEngine.Scenes;

namespace PvT.Scenes
{
    public class Prison : SceneWrapper
    {
        /// <summary>
        /// Initializes a new instance of the <see cref="Prison" /> class.
        /// </summary>
        /// <param name="game">The game.</param>
        public Prison(Game game) : base(game)
        { }

        /// <summary>
        /// Initializes a new instance of the <see cref="Prison" /> class.
        /// </summary>
        /// <param name="game">The game.</param>
        /// <param name="past">The past.</param>
        /// <param name="future">The future.</param>
        public Prison(Game game, Scene past, Scene future)
            : base(game, past, future)
        { }
     }
}
